

Note that if you add an item and use an existing save, it will take a week or so gametime for it to start showing up in shopsīut then it reverts to the original mesh and when I view it, it looks exactly the same.Įdited by Cataphractarii, 06 March 2016 - 01:11 AM. Be sure to check the 'merchandise' flag so it shows up in shops. Once the editor generates a new entry, you can edit the stats and flags for the weapon. Go to the item section and add a new item, first by selecting a similiar item as a template. To get the item to show up in shops, you can edit the itemkinds.txt directly, but it is easier if you use a tool. Next, open up a file called module.ini file, then scroll down to the end of the 'load_resource = ' lines and add another line 'load_mod_resource = yourfilenamehere' Save your new BRF to your module's Resource Folder dds file format, and placing them in your Mount and Blade/Modules/ whateveryourmoduleis /Textures folder. Be sure to add the textures by converting them to.

There you can add meshes, assign materials and textures and do other cool things. Native Gold Edition is a mod that expands Calradia of M&B: Warband with new hundreds of new settlements and makes bandits and garrisons more. However, even if youre into native then I recommend.

To get models into a format that the game engine uses, you need to import the mesh into OpenBRF Definitely I dont even remember if I had even played the native fully. They're fairly intuitive, but if you have questions on using them just let me know, as I've used them quite a bit. Ok, for starters you'll need a couple of tools.
